The biggest downgrade for the gameplay is how the grapple system was changed around so needlessly. Past games had no trouble with moves being done near ropes, but it’s now something that slows the pacing down even more. It makes simply moving around the ring hard, and for some reason, instead of just allowing you to do a ground move in a corner, you’ll usually go through this long and elaborate animation (as will your opponent if they’re in the same spot) where you bring them mid-ring and then do the move. Sometimes, you’ll just move around a bit on your own and there does seem to be a bit of input lag with strikes and movement. However, alternating between either that or a stored finisher with the foe instantly getting up is tricky due to how finicky the movement can be. Some new things have been added, like ground specials that don’t use up a slot like Cesaro’s giant swing. Many throws have been around and quite a few flying attacks have been taken out as well, and Brock Lesnar still has an odd shooting star press that fits a high flyer, but doesn’t fit how he did it. Similarly, middle rope dives have been added – although with only a pair of moves for either standing or fallen foes, the point is kind of negated. What we get here is a step in the right direction, but it doesn’t take things far enough.
You could do strikes like here and also grapples, but had far more kinds of moves available – dozens of strikes for each, while seated grapples had dozens of options and you had a few for prone submissions. WWF No Mercy and WrestleMania 2000 before it had a similar setup, only you had seated and on-all-fours positions for attacks. However, you’re really limited in the amount of moves you can do from this position. On the upside, kneeling positions have been added – so you can do a comeback off the ground ala Ricky Steamboat and if you’re dominating, you can do some sweet running and standing strikes to your opponent in that prone position. This means that everyone is stuck with an odd-looking stomp. Ground strikes also can’t be altered, which is simply bizarre since you can change ground grapples.
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Also, a variety of F5 animations have been taken out despite being in literally every entry in this series since his debut in the franchise in 2003. John Cena, whose mat game is clumsy at best, has it while the NCAA amateur wrestling champion and former UFC Heavyweight Champion Brock Lesnar doesn’t despite the positions leading to some impressive strikes and that fitting his current character. Some of the people chosen to have it are a bit perplexing. The chain wrestling is new to this series, but bears a striking resemblance to the one used by Yuke’s in Wrestle Kingdom 2 on the PlayStation 2. By telling a compelling story out of the ring and then transitioning into doing that in the ring, this should theoretically be the greatest WWE game of the modern era. The M圜areer mode takes you from WWE’s Performance Center to NXT, and then finally to the main roster. The core gameplay has been retained, while an all-new chain wrestling system brings a new level of depth to the grappling, and the new NXT roster made of men like Adrian Neville and Sami Zayn makes stellar use of it in virtual recreations of their NXT battles. Now, the franchise is set to make its debut on the Xbox One and PlayStation 4.
While it was reasonably good, it also paled in comparison to the last version of this mode in a WWE game, although the quality of the belts themselves looked better.
Create a championship enabled you to put your stamp on an existing title, or make one with pre-made parts. Gameplay-wise, the mid-air and running finishers were expanded to include pop-up finishers, and greatly-improved collision detection made slams and throws into tables, ladders, and steps more realistic. If there was someone missing, they could probably be made easily with either the superstar head tool or the creation suite that enabled 100 characters. With a robust roster comprised of legends from the first 29 WrestleMania events alongside a WCW-heavy DLC roster and the regular mix of current-day wrestlers, you could have just about any classic match you could imagine. Last year’s WWE 2K14 was flawed, but delivered the best overall WWE gaming experience in quite a while.